You know, all the crap that comes from designing something publicly for the internet instead of just quietly toiling away and then one day announcing you have a system for everyone to rip apart without trying it once at the table. No, the problem is the feedback and the arguments and the discussions. Because now it’s just coming up with the system and then doing a lot of math. Because now it’s just a matter of a systematic approach that can hang off of the existing systems in D&D and Pathfinder. Once I came to terms with the fact that I essentially just have to let players buy custom equipment with resources earned through play, I was pretty good. Honestly, the crafting thing isn’t the hard part.
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